The Wolf Among Us Episode 1-5 ( 2 DVD )
"So what if it wasn't the truth? It was true enough."
This
line came in the final moments of The Wolf Among Us' concluding
episode, called Cry Wolf and it was an appropriate proclamation given
the episode's murky end. The mystery had been--well, I don't know if
"solved" is the proper word, but the case was now closed and it was time
to move on. It was time to reflect on what Bigby Wolf had learned, what
his decisions had meant for Fabletown and its residents, whose fairy
tale lives of the past had been torn apart by murder, prostitution, and
social upheaval. It was time to consider that I might have done the
right thing for the wrong reasons, or perhaps the wrong thing for the
right reasons. I am still not sure which it was, and the game certainly
isn't telling me.
I didn't feel all that
hopeful. Instead, I was struck by a pervading nihilism as I learned even
more information after already making life-changing decisions that
affected multiple Fables. Had I done the right thing? Was there a
"right" thing at all? It didn't seem so. The truth was now defined by
its sliding scale. There was such a thing as "true enough." It was this
nihilism that had Bigby--this loyal, gruff, impatient Bigby I'd created
through the choices I'd made over the course of the series--lowering his
head in shame. "It doesn't matter what I do," he said. "In the end,
it's all the same shit it always was."
In
many ways, this nihilism is fitting for a series that clearly would
have no happy ending. I'd confronted Ichabod Crane's lecherous ways in
previous installments. I had torn a Fable's arm off, a decision I had to
confront every time I glimpsed him out of the corner of my eye. And as
it turns out, many Fables had turned to the Crooked Man for assistance
when they felt their own leaders had let them down. I don't know that
even a government led by Snow could turn this place around, a suspicion
verified by a Cry Wolf scene that mirrored one from Episode 1,
demonstrating the inhumanity of government bureaucracy. Fables weren't
making good choices because there was no good choice to make, no path
leading to freedom and happiness. No--I should never have entertained
the notion that The Wolf Among Us would come to an easy conclusion.
Nevertheless,
I had hoped for a finale that offered a bit more clarity and focus than
Cry Wolf does. The episode's climax came to me not by way of a
heart-pounding action sequence but rather a roomful of Fables yelling
over each other, trying to sway me to make one choice over another. The
scene plays out for more time than seems necessary, and is more focused
on reminding you of various choices you'd made over the course of the
series than it is on revealing anything new or important. "Hey, remember
that thing you did two episodes ago? We're going to refer to it now,"
Cry Wolf seems to say, pointing out that all those choices were just
switches you flipped and variables you gave values to. "Hey, remember
that character? He doesn't seem to really belong in this scene, but we
wanted to remind you he existed."
The
action still heats up, however, particularly in an excellent sequence
that has you taking on a multitude of attackers. You must keep your eyes
glued to the screen, lest you miss a single button prompt and cause
Bigby to take a painful blow to the head. In Cry Wolf, there is no
turning away from the violence Fabletown has become steeped in--and
certainly no turning away from the wolf that has always howled out from
within Bigby, hoping one day to exact vengeance. Another action scene,
one similar to Episode 1's chase scene, is equally exciting, but doesn't
make total sense from a plot perspective, depending on your choices. If
they wanted to escape, why would the Fables you chase have chosen the
obvious destination?
I'm so glad to have spent
time in the Fables world. I'm so glad to have gotten to mold Bigby Wolf
into a redeemable hero rather than a seething mass of lupine rage. I'm
disappointed by Cry Wolf, not because it suggests that Fabletown is
destined to remain troubled, or that it doesn't overtly answer a vital
nagging question, but because a few too many events are overtly
manufactured to fit the plot's needs, rather than making each event feel
like it progressed from those that came before. But there's no denying
the episode's emotional impact, even in the midst of some questionable
plotting. One goodbye in particular had me close to tears as one of
Fabletown's few innocents asked me to pass on a gift to the only Fables
who had ever shown him kindness. The road this Fable was soon to take
was paved with Bigby's good intentions, but as The Wolf Among Us
reminded me in its final episode, such paths may still lead to hell.