Black Site Area 51 v.1.2 (3DVD)
The game puts you in the role of Aeran Pierce, leader of Echo Squad.
You'll roll with the same set of squadmates throughout, and the
backstory is filled in with their chatter between firefights. The game
opens in the recent past, with Pierce and his team deep in Iraq, looking
for weapons of mass destruction. Instead, you find some not-quite-human
enemies that are quickly explained away as humans with extreme cases of
encephalitis. Then, you encounter swarms of creatures that explode like
land mines when you shoot them. After a brief Iraq portion that sets
the stage for what's to come, the rest of the game takes place in Nevada
where you're told that a militia has risen up and seized control of
Rachael. This is the town near Groom Lake and Area 51 itself, as well as
its surrounding areas. While it's painted as Americans who have risen
up in protest of the government, that's only half the truth. As you get
deeper into the invasion, you'll uncover what's really going on, though
the game fumbles when it comes to explanations and never really tells
you from where the alien creatures originally came. The level titles and
a few references to modern-day sticking points, such as Abu Ghraib,
attempt to give the game a bit of an edge, but the content doesn't back
up that edge very much, making level titles like "Mission Accomplished"
(complete with sneer quotes) feel forced.
The action
in BlackSite's single-player game is very straightforward. You'll
control a squad, but your control only uses one button. If you hit the
squad button, you can order your team to move to specific positions. You
can focus fire on enemies by hitting the button while pointing at an
enemy. You can also use it to order squadmates to utilize mounted gun
positions, but you'll mainly use it to get your squadmates to open
doors. Apparently Pierce is too good to open doors by himself. The squad
mechanic feels slapdash and rarely necessary during the course of
combat. Focusing fire on enemies doesn't work as well as pulling the
trigger yourself; thus, it just seems faster and easier to do most of
the shooting yourself. There are a couple of extended vehicle sequences
where you'll drive a Humvee from one location to another while one of
your squadmates lays down fire from a mounted gun to take out several
giant worms that keep sprouting out of the ground. The vehicles handle
just fine.
You'll get your hands on a few
prototype weapons, such as a scattergun that fires rounds that can
bounce off walls or a beam cannon that delivers large bolts of energy.
But most of the time, you'll be using a standard-issue assault rifle.
The aiming assists that make your reticle stick to enemies a bit make
your reticle stick to enemies a bit, making firing on target a little
too easy, even if you don't hold the weapons up and properly aim. Most
of the enemies you face are humanoids, though you'll also face off
against a handful of more creative creatures, such as the fire brute,
which is a huge four-legged boss creature with a bright, glowing weak
spot on its back that you have to take down with homing antitank
weaponry. The game could have used more enemy diversity.
For the most part, BlackSite is just kind of uneventful. But it's
taken down a notch by a light scattering of bugs and other issues. In
the Xbox 360 version, we ran into a spot where the vehicle we were
driving, as well as other broken vehicles in the vicinity, suddenly
dropped a bunch of weight then started slowly floating and twisting in
the air. For a second, it looked like it was going to be some cool alien
effect. After a minute or so, the floating cars were joined by a bunch
of messed-up on-screen textures and effects, which made it clear that
something was broken. Most of the other issues involve the squad
artificial intelligence. Your guys occasionally lose focus and run all
over the place or say the wrong things at the wrong times. In one case,
they'll claim to be heading your way only to start running in the
opposite direction. While no one issue is bad enough to bring the whole
game down, they all add up to a game that would have probably done a bit
better after another month or two in development.
The campaign would have been more exciting with a cooperative option,
but it's of average length and feels passable. It's also joined by a
multiplayer mode that feels half-finished. It only allows 10 players to
get together and play in a few basic game modes, but you'll need luck
actually finding a 10-player game. We felt lucky when we managed to find
three other players playing on the Xbox 360 and have seen exactly one
person trying to play online in the PC version. The matches we did get
into made the modes feel like they were sort of slapped together in a
passionless manner in order to place one more bullet point on the back
of the box. None of it seems to compensate for average ping times very
well either, resulting in sketchy weapon firing and player movement.
Even when working as intended, it's certainly not going to be your first
choice for multiplayer shooter thrills on either platform.
BlackSite uses the Unreal Engine and, generally speaking, it looks
pretty nice. The character models look good and the environments look
sharp. The PC version wins out over the 360 version in this aspect,
provided you're running on a system that exceeds the minimum
requirements. The Xbox 360 version has a really unstable frame rate,
occasionally hitching up completely and halting for a second or two
before things get going again. That wasn't a problem on the PC version,
though on the PC, we noticed more tearing than usual. Also, for a game
that delivers a lot of its dialogue on the battlefield, it's a bummer
that your troops don't move their mouths much when speaking. The voice
acting in the game is decent, with the main bad guy coming across as
genuinely angry and crazy thanks to some solid delivery. BlackSite also
has decent music and sound effects, with properly impactful explosions
and weapons fire.
For the most part, BlackSite is a
boilerplate first-person shooter that has a handful of good moments. As
it stands, the game suffers from some annoying issues that make it
difficult to recommend. If you're a huge fan of first-person shooting,
you're probably better of with a rental because the lack of multiplayer
competition means that the whole experience doesn't last especially
long.