Mortal Kombat Komplete Edition (2 DVD)
It's been a long time coming, but the PC version of Mortal
Kombat is every bit the focused, gruesome, and ludicrously over-the-top
fighter as its console counterparts, not to mention the best looking.
It pushes the boundaries of taste to the extreme with eye-popping
attacks that see you ripping your opponents in half, impaling them on
spikes, and stamping on their chests while their internal organs bounce
around like tetherballs. And, thanks to the inclusion of all the game's
DLC to date, it's jammed full of great new content and challenges.
Most fighting games have some kind of narrative backing up the action,
but few do more with it than bookend their arcade modes with a few
cutscenes. Not so in Mortal Kombat's Story mode. Each fight you have is
punctuated by in-engine cinematics, taking you on a journey that reboots
the narrative from the first three Mortal Kombat games. The story picks
up where Mortal Kombat: Armageddon
left off, with Thunder God Raiden under attack from Shao Kahn, an evil
emperor hell-bent on merging Outworld with Earth Realm--a process that
threatens to end all life on the planet. It's all a bit cheesy, but the
story fits well with Mortal Kombat's outlandish action.
That action makes a return to the single-plane 2D fighting that the
series is known for, albeit with 3D models in place of digitised
sprites. You're given the usual range of kicks, punches, and special
moves to perform, as well as a combo system that lets juggle your
opponents by knocking them into the air and following up with additional
attacks. Pulling off such moves is tricky, but responsive controls and a
simple control scheme mean that you're only ever a few hours practice
away from an impressive combo.
If you're used to playing the likes of Super Street Fighter IV,
though, then the feel of Mortal Kombat does take some getting used to,
because the animation is less fluid. Moves don't string together as
smoothly, so if you try to perform a combo that isn't in your
character's repertoire, there's a delay between each attack, which feels
jarring if you're not used to it. This doesn't make the game any less
fun, though; it's just a different approach.
New to Mortal Kombat is a super meter, which gives you few more
options during a fight. Most notable are devastating super combos called
X-ray moves, which treat you to a slow-motion X-ray view of your
opponent's bones and organs being crushed in an excessive display of
blood and guts that even the most hardcore of sadists will appreciate.
Skulls are smashed, spines are broken, and knives are thrust into
eyeball sockets, all accompanied by flying shards of bones and chilling
sound effects that crunch and splat just right.
On
the surface, then, subtlety and sophistication aren't Mortal Kombat's
strong points, but spend some time diving into the underlying mechanics
and it soon becomes clear there's a lot of depth to its combat. For
example, you can integrate X-Ray moves into your existing
combos--nothing screams pro more than launching your opponents into the
air, landing a combo, and then, while they're completely helpless,
smashing their skull with your boot in glorious X-Ray vision. And while
X-ray moves are powerful, they're not unstoppable; some can be blocked
if they're not performed as part of a combo, and others can be dodged.
If you really want to impress--or give your opponent
the ultimate middle finger at the end of a match--you can unleash one of
the many Fatality finishing moves on offer. They're certainly not for
faint-hearted, though: skin is ripped off opponents, their bodies are
sliced into quarters, and they're turned into vapor with a barrage of
explosive rockets. There are also stage fatalities that let you use the
surrounding environment to kill opponents, such as by punching them into
a pool of acid or dropping them onto a set of spikes and seeing their
guts spill out. Yes, it's all very juvenile, but a hell of a lot of fun
too.
Traditionally, these moves have been difficult to perform, requiring
complicated input commands and precise placement. Mortal Kombat makes
things easier with simplified commands, some of which are the same for
different characters. There's also a useful fatality training mode that
shows you exactly where to stand and displays the button commands
onscreen along with an input display, so you can see any mistakes you're
making.
A wide range of modes mean there are plenty
of places for you to put your new moves to the test too, and make Mortal
Kombat one of the most content-rich fighting games out there. There's
the usual array of arcade-style tournaments and tag team modes--complete
with a madly frustrating final battle against a cheap, spammy, and
expletive inducing Shao Kahn--but a mode called Challenge Tower offers
so much more. It acts as an extended tutorial, teaching you different
strategies via a series of fun challenges and minigames like having to
perform eight-hit combos, or fighting without the ability to block.
It's engrossing stuff, and it's easy to see the hours fly by as you
practice each minigame to perfection. Still, like any fighting game,
taking on other players provides much of the fun. Offline multiplayer
offers up standard one-on-one versus modes, as well as a tag team Ladder
mode for up to four people. Online, there are even more options to
choose from, including a great mini-tournament called King Of The Hill,
where 10 people compete in a mad, blood-filled dash to the top of the
leaderboard.
Sadly, the online system could do with
some tweaking when it comes to performance. While some matches work
fine, others suffer from unplayable lag. There's also an issue with the
matchmaking system, which sometimes takes an age to find a game. These
problems don't happen often enough to be a total deal breaker, but when
they do it's mighty frustrating.
Whether you fight online or offline, and in all but the offline versus
mode, you're rewarded with coins for your victories. They are used to
buy your way up the Challenge Tower if you're stuck on any particular
challenge, or purchase new content in the Krypt, which is a virtual
graveyard-cum-shopping-mall. There's so much to discover in the mall,
that you can end up spending a lot of time in there. Items such as
concept art, character costumes, and music tracks can all be unlocked,
as well as more practical things such as new fatalities and Kombat
Kodes, which unlock new game modes such as Headless Kombat and No Blood.
With all that content, an in-depth Story mode, and a
wide range of modes to play through, Mortal Kombat Komplete Edition is
one of the most complete fighting games around. It looks fantastic on PC
too, and while there aren't a lot of graphical options to tweak, even
those with less than cutting edge hardware will have no trouble running
the game smoothly. The return of fatalities and the addition of X-ray
moves mean fans who have craved the return of gore after the toned-down
Mortal Kombat vs DC Universe will have plenty to keep them amused.
Likewise, the return to 2D fighting and a substantially tweaked control
system have made the game more accessible for newcomers, seriously fast,
and lots of fun. Plus, no other fighting game lets you knee your
opponents in the groin and proceed to tear their bodies in half. And
really, isn't that what Mortal Kombat is all about?