Injustice Gods Among Us Ultimate Edition (6DVD)
When it comes to superheroes-turned-street fighters, DC
Comics' stable of superfriends have always received the short end of the
stick. While Marvel enjoys the steady success of Capcom's legendary Vs.
series, the likes of Justice League Task Force and Mortal Kombat vs. DC Universe have not done DC any favors. Injustice: Gods Among Us, the latest fighter from the house of Mortal Kombat,
aims to break this combo with a fighting system that builds upon the
lessons of MK, while also introducing a few new tricks. But for all its
complexities, Injustice unfortunately falls short when compared to its
contemporaries.
If you are familiar with Mortal Kombat, you will feel right at home in
Injustice. Character movement has that same deliberate, staccato style
that's distinct from the fighting genre's Japanese-developed
counterparts. That style feeds into the satisfying weight and brutality
of each attack, whether it's Bane breaking you over his knee or Hawkgirl
taking her mace to your face. Controlling these characters feels
powerful, and the destruction you bring upon your opponent and the
environment add excitement to each fight.
While MK
and Injustice have a similar feel, their underlying mechanics are very
different. Injustice has three attack buttons and a special trait
button. Whether it's flight, healing, or a simple strength boost, these
traits are unique to each fighter and play into their particular
abilities and histories. The distinctions are clearly apparent, and
don't just boil down to slightly altered punches and kicks.
Clashes are another interesting mechanic. When activated, they
instantly interrupt a combo, and then both players secretly spend an
amount of their super meter. If the fighter who initiated the clash
spends more, he regains health proportional to the amount spent;
otherwise, he takes damage proportional to what his opponent spent.
Clashes can be used only once per round, per character, and only if the
initiator is down to his second health bar. The threat of a clash adds
an interesting dynamic to the back half of a fight. It forces you to
constantly reevaluate how much meter to save and spend based on what
your opponent has stored.
While clashes are only a
two-time threat, Injustice's interactive backgrounds are a constant
hazard. Peppered throughout each stage are items--a missile here, a
motorcycle there--for characters to use. Different characters use these
items in different ways. Some use these objects as weapons to be smashed
over an opponent's head, while others use them as springboards to
quickly navigate the arena. These items are a fun way to augment your
fighter's arsenal and take stage awareness to a new extreme. Knowing
that a combo could put your opponent near a deadly item might make you
think twice before launching your assault.
It's too bad that so many characters simply destroy these background
objects. A stone tablet that Batman can spring off of to reach the other
side of the screen, Superman just smashes. Superman--along with the
game's other heavyweights--smashes almost everything he touches. In some
stages, it is too easy to smash all of the interactive objects early on
simply to deny your opponent their functions. This is especially
troublesome for characters with limited mobility options who need these
items to compensate for their shortcomings.
The story in Injustice--while grand in scope--is also full of
shortcomings. This lengthy tale presents a world where Superman has
reached his limit after being tricked into murdering his pregnant wife
and unborn child, thereby triggering a nuclear bomb--which was linked to
Lois' heartbeat--in the center of Metropolis. It is a premise so
ridiculous it borders on parody, but it's presented in all seriousness.
The cracks quickly begin to show as this narrative labors under the
weight of finding new reasons for characters to stand around punching
each other. By the end, you're left wondering how the game could treat
this cornball story with such unblinking reverence.
If you're new to fighting games, you'll find Injustice's educational
options disappointingly sparse. An extremely basic tutorial runs
first-time fighters through the fundamentals, and that's it. There's a
practice mode, but any information on fighting game theory or
character-specific instructions is left to independent study. The
S.T.A.R. Labs missions, Injustice's version of MK's challenge tower,
offer some character-specific instruction, but are more of an enjoyable
distraction than a way to prepare for real combat.
To
further compound the confusion, other, lesser features are left
completely unexplained. Tucked away in the controller settings menu are
options for release check and alternate control. Both can significantly
impact how you play, but you are on your own to figure out how. The
largest omission lies in the frame data. This data provides useful
insight into the properties of each move, but unless you know what
startup frames and block advantage are, it's not going to do you much
good. And, once again, the game offers zero insight.
Online, Injustice offers the basics of player and ranked matches, along
with the option to practice online with a friend. Player match options
let you fight one-on-one, in a king-of-the-hill style or a survival
mode. Unfortunately, replay support is a glaring omission. While players
in the same lobby can spectate matches, there is no way to record and
replay other fights. Replays can offer fantastic insight for players of
all skill levels on how to play their favorite fighters, but their
absence further compounds Injustice's educational deficiencies. Matches
against opponents within a three- or four-bar connection range run
without serious delay. However, falling below this connection range can
cause some noticeable lag between inputting a command and having it
appear in the game.
Injustice: Gods Among Us is a hard-hitting fighter that plays to the
hardcore crowd. Its creative use of background objects coupled with
satisfying fighting mechanics make it both fun and distinct from it
contemporaries. But for newer players, the minimal instruction modes and
disappointing story provide little incentive for your sustained
interest. And the absence of replay support is a loss for everyone
involved. Injustice is an enjoyable fighter but as a whole, the package
is found wanting.