Injustice Gods Among Us Ultimate Edition (6DVD)
When it comes to superheroes-turned-street fighters, DC
Comics' stable of superfriends have always received the short end of the
stick. While Marvel enjoys the steady success of Capcom's legendary Vs.
series, the likes of Justice League Task Force and Mortal Kombat vs. DC Universe have not done DC any favors. Injustice: Gods Among Us, the latest fighter from the house of Mortal Kombat,
aims to break this combo with a fighting system that builds upon the
lessons of MK, while also introducing a few new tricks. But for all its
complexities, Injustice unfortunately falls short when compared to its
contemporaries.
If you are familiar with Mortal Kombat, you will feel right at home in
Injustice. Character movement has that same deliberate, staccato style
that's distinct from the fighting genre's Japanese-developed
counterparts. That style feeds into the satisfying weight and brutality
of each attack, whether it's Bane breaking you over his knee or Hawkgirl
taking her mace to your face. Controlling these characters feels
powerful, and the destruction you bring upon your opponent and the
environment add excitement to each fight.
While MK
and Injustice have a similar feel, their underlying mechanics are very
different. Injustice has three attack buttons and a special trait
button. Whether it's flight, healing, or a simple strength boost, these
traits are unique to each fighter and play into their particular
abilities and histories. The distinctions are clearly apparent, and
don't just boil down to slightly altered punches and kicks.
Clashes are another interesting mechanic. When activated, they
instantly interrupt a combo, and then both players secretly spend an
amount of their super meter. If the fighter who initiated the clash
spends more, he regains health proportional to the amount spent;
otherwise, he takes damage proportional to what his opponent spent.
Clashes can be used only once per round, per character, and only if the
initiator is down to his second health bar. The threat of a clash adds
an interesting dynamic to the back half of a fight. It forces you to
constantly reevaluate how much meter to save and spend based on what
your opponent has stored.
While clashes are only a
two-time threat, Injustice's interactive backgrounds are a constant
hazard. Peppered throughout each stage are items--a missile here, a
motorcycle there--for characters to use. Different characters use these
items in different ways. Some use these objects as weapons to be smashed
over an opponent's head, while others use them as springboards to
quickly navigate the arena. These items are a fun way to augment your
fighter's arsenal and take stage awareness to a new extreme. Knowing
that a combo could put your opponent near a deadly item might make you
think twice before launching your assault.
The story in Injustice--while grand in scope--is also full of shortcomings. This lengthy tale presents a world where Superman has reached his limit after being tricked into murdering his pregnant wife and unborn child, thereby triggering a nuclear bomb--which was linked to Lois' heartbeat--in the center of Metropolis. It is a premise so ridiculous it borders on parody, but it's presented in all seriousness. The cracks quickly begin to show as this narrative labors under the weight of finding new reasons for characters to stand around punching each other. By the end, you're left wondering how the game could treat this cornball story with such unblinking reverence.
To further compound the confusion, other, lesser features are left completely unexplained. Tucked away in the controller settings menu are options for release check and alternate control. Both can significantly impact how you play, but you are on your own to figure out how. The largest omission lies in the frame data. This data provides useful insight into the properties of each move, but unless you know what startup frames and block advantage are, it's not going to do you much good. And, once again, the game offers zero insight.
Online, Injustice offers the basics of player and ranked matches, along with the option to practice online with a friend. Player match options let you fight one-on-one, in a king-of-the-hill style or a survival mode. Unfortunately, replay support is a glaring omission. While players in the same lobby can spectate matches, there is no way to record and replay other fights. Replays can offer fantastic insight for players of all skill levels on how to play their favorite fighters, but their absence further compounds Injustice's educational deficiencies. Matches against opponents within a three- or four-bar connection range run without serious delay. However, falling below this connection range can cause some noticeable lag between inputting a command and having it appear in the game.
