Depth Hunter ( 1 DVD )
But a little sogginess won't stop Depth's team of underwater treasure hunters, despite the danger posed by sharks. As a diver, you and your three allies closely follow robot drone S.T.E.V.E. as it sluggishly moves from area to area, pilfering rusted iron safes for loot. There are no safe rooms offering asylum, and no checkpoints to break up rounds; all five available maps are small, and progression only briefly halts in a room or open area containing a safe--it is where your drone collects gold while your team prepares for the inevitable attack.
But it's not just the sharks divers have to watch out for; there are plenty of glitches eager to join the fight. Clipping through objects is common, and nothing rips you out of the experience like a large hunk of metal taking up the screen. Treasure also has a nasty habit of clipping through mounds of sediment, buried just deep enough to be out of reach. Even more irritating are computer-controlled sharks that have a bad habit of occasionally clipping through solid walls. Tapping sprint propels you forward in short bursts, though you can only use this ability consecutively about three times, after which you have to wait for a brief period--this must be due to fatigue, but the HUD for the diver doesn't include a stamina meter to display how much energy you can deplete before tiring. Boosts also stop short far too often, freezing you in place even as you hold forward. Getting stuck on walls and other objects is another constant source of annoyance. And to be killed by a shark after getting snagged by a corner or a frayed piece of metal is incredibly frustrating.
Playing in third-person as a shark is more difficult than playing as a diver, but practice yields deliciously grisly rewards. As your skills sharpen, it becomes easier to sense the best time to pick a diver out of a room before the other flippered meat-bags figure out what happened. Stalking your prey and setting up an ambush at the opening of a passageway, or diving down on unsuspecting enemies, is absolutely thrilling. Damaging S.T.E.V.E. temporarily stops the drone, giving you time chase down seals to replenish health, or regroup and plan the next attack. Special abilities can be purchased as you rack up kills. Boosting the strength of your ampullae of Lorenzini, for example, allows you detect the kind of equipment the divers are using, and the hammerhead skill can bust down destructible environments faster and put S.T.E.V.E. out of commission for a longer stretch of time.

Depth's distractions are unfortunate, because when the game is running at full performance, it hits all the right emotional notes: The sense of imposing dread as a fleshy diver, and the excitement of the hunt as a bloodthirsty shark. As a diver, your first indication of the growing danger is your heart, which beats harder as a shark draws near. Huddling in a corner, the faint sound of a tail swishing through the water nearby is enough for panic to unsettle any confidence placed in your defenses. Hearing the muffled scream of an ally as a streak of silver whips past to drag him into the gloomy depths in an eruption of bubbles and blood is terrifying, and more than enough to justify any level of galeophobia. Thankfully, the shooting mechanics are solid, and a wide variety of weapons and gear allows you to experiment and customize your diver as you see fit. The same can be said for the sharks, whose special abilities grant the freedom to create the predator of your dreams. I actually found myself leaning toward the shark team the more I played. The dominance you feel as you swim into the open sea with your prize in tow after a successful hunt will leave you shaking with maniacal laughter.


The maps also suffer from some balancing issues. Although a couple of levels are fairly even, savoring both open and enclosed areas, others favor one side or the other. Playing as a shark in a map filled with rooms interconnected by narrow passageways is made even more difficult when you get snagged on the myriad corners preventing you from escaping. Another map ends with a long stretch of open water, barely illuminated beyond the scope of the divers' flashlights. Sonar buoys have a limited range, so creating even a modest guise of security requires that you swim far outside the safety of your team. At that point you might as well hang a sign around your neck that reads "shark bait."
It's not without some semblance of irony that Depth ends up feeling shallow. But it won't pass without at least demonstrating a working and entertaining idea: sharks-versus-humans has been a theme to which video games have occasionally returned. And so far, Depth is the closest I've come to experiencing the kind of fear a game about killer sharks should generate since my younger days of playing Jaws on the NES. Future updates that clean up bugs and add new content could help it breach the surface and approach greatness. Until then, however, Depth floats listlessly in the ocean current.