MouseCraft ( 1 DVD )
That's not
necessarily a bad thing, though, because the game's abundance of
adorableness kept me smiling even when its gameplay let me down. While
the setup--help a trio of rodents get from point A to point B--sounds
simple, the charming presentation sports more personality than most
puzzlers. Decked out in Doc Brown designer wear--goofy goggles, lab
coat, and argyle sweater--the protagonist is a mad scientist cat. The
nutty feline professor isn't restricted to cutscenes, however; his
animated antics are always on display in the background. It's a small
touch, but seeing him dramatically react to his experiments in real time
definitely added to my enjoyment. Subtler inclusions, from the stages'
spinning hamster-wheel starting points to the visible waft hovering
above the cheese, similarly had me flashing a goofy grin. And just when I
thought I'd seen it all, I witnessed a mouse--in ghost form--gently
drift up to the heavens upon being dipped in acid.
Speaking
of untimely rodent deaths, MouseCraft is still a puzzle game. Using a
set selection of Tetris-like blocks, you must carefully pick, rotate,
and place the bricks to create safe passage for your mice. Only one of
your furry friends must make it to the pungent prize, but a number of
obstacles and hazards attempt to keep their coveted treat nibble-free.
As you progress through the game's 80 levels--broken into four
stages--you encounter enemy rats, pools of water and acid, and threats
of the electrical variety. On the plus side, you also have some helpful
tools at your disposal. In addition to obstacle-clearing bombs, you're
awarded blocks that can significantly change the dynamic of your plan
and path; jelly bricks, for example, cushion long falls, while
indestructible blocks work exactly as advertised.
The
cheese-chasing puzzles are at their brain-bending best when these
various elements affect each other or when they present both life-saving
and life-siphoning properties; mice can safely drop from a great
distance into a pool of water, for example, but if they're left beneath
the surface too long, they'll drown. MouseCraft does a decent job of
introducing fresh ideas across its five or so hours of playtime, but it
could have been better had it included more of these dynamic,
double-edged-sword-like conundrums. As is, there are a few forgettable
stretches where you breeze through a series of puzzles without giving
your gray matter much of a workout.
Some
additional challenge--and replay value--is injected via collectible
shards. Not every one of the glowing blue objects needs to be grabbed,
but enough must be acquired to access later levels. I rarely left the
critical path to collect them, but found myself revisiting stages to
accrue the requisite number. While devoted completionists will enjoy
sniffing out every last one of these hard-to-reach items, others will
appreciate the ability to quickly reset puzzles to their starting
points, undo moves, and even freeze time. As someone who falls squarely
in the middle of these two camps, I found the latter inclusion a little
too helpful. I loved being able to pause the action to plot and plan my
next move, without worrying about what trouble my mice were getting
into, but at the same time, I found myself relying on this time-stopping
power far too often. Perhaps putting a limit on its use per stage could
have struck a happy medium between its being a strategic resource and
an overused crutch.
MouseCraft also includes a level
editor, allowing budding designers to build their own devious stages.
Thanks to an intuitive interface and a brimming inventory of items and
obstacles, this mode is fun and accessible. Sadly, its appeal is limited
by the fact that you can't share your masterpieces online with other PS
Vita-owning pals.
Forgoing the sort of
melon-twisting substance that has seen many code-cracking gamers pull
their hair out in favor of a pick-up-and-play puzzler with plenty of
Pixar-flavored appeal, MouseCraft is usually a fun little romp. Much
like that block of Muenster in the back of your fridge, though, it's a
game you'll likely forget about a week after you buy it.