Sherlock Hormes Crimes and Punishment ( 3 DVD )
Story
structure veers away from the single cases featured in previous games in
the series. Crimes & Punishments lives up to its name with six
separate investigations in which Holmes and Watson scrounge through
clues to bring villains to justice. Foreshadowing regarding a gang of
terrorists called the Merry Men is sprinkled through the entire game,
although there are otherwise no linked elements, aside from brief clips
such as one in which Mycroft Holmes shows up to lecture his brother
about this insidious gang. As a fan of the original Doyle tales, I
greatly appreciated this approach--especially given how the
storytelling, characterizations, settings, and incidental references
absolutely nailed down the atmosphere of the Sherlock Holmes world.
Each
of the cases lasts a good few hours, so the episodic format never gets
in the way of digging your teeth into each story. I never felt rushed,
and in fact, each case feels like a full standalone game, to the point
where I was continually surprised when I finished one and was
immediately thrust into another. The game certainly provides great value
for your money. There is a good range of subjects as well. Crimes range
from a fairly straightforward murder with a whaling harpoon, to a
vanishing train in the English countryside, to a ritualistic killing in
Roman baths. None of the cases are paritcularly fanciful, though, which
might be a disappointment if you're hoping for something supernatural,
like the Cthulhu case in The Awakened, or something splashy, such as Sherlock Holmes Versus Jack the Ripper.
Each
case also delves into Holmes' investigative methods and conclusions.
New dimensions have been added to the basic mechanics, which still
revolve around sleuthing your way through crime scenes, collecting
evidence, and interrogating suspects and witnesses. A Sherlock Talent
camera serves as bullet time for detective work, slowing events down so
you can take a closer look at evidence. Imagination mode lets you
visualize what may have happened during the crime in question. Character
interrogations now feature full profiles in which time stops while
Sherlock runs his eyes over every aspect of a person's appearance and
clothing. (Mud on his sleeves? Could he be a gardener?) And the revised
deduction screen (once a bulletin board at 221b Baker Street) now
features glowing brain neurons and synapses that show how linking
evidence like "Feat of Strength" and "Possible Conspiracy" can spark
together and lead to a conclusion like "Two Murderers."
Crimes
range from a fairly straightforward murder with a whaling harpoon, to a
vanishing train in the English countryside, to a ritualistic killing in
Roman baths.
All of these features take you
into Holmes' head, which adds to the atmosphere and firms up the
feeling that you're solving crimes purely through logic. Investigations
can be too rigorous, however, in that you always have to fully complete
tasks before the game allows you to move on to new areas and new
evidence. For example, at one point I had to examine the inner
inscription on a gold ring. I rotated it around and read the complete
inscription in seconds, but this wasn't good enough for the game. I had
to spin the ring around slowly and allow Sherlock to read the
inscription aloud and in full before I could move on to my next task.
This sort of thing happens often, making you feel as though you are
stuck even when you aren't.
The new deduction screen
looks rather space-age for this Victorian setting, as if it were dropped
in from another game entirely. That said, the screen works well at
expanding on Holmes' deductions, allowing you to connect evidence
together in numerous ways that lead to numerous conclusions. A lot of
this evidence is somewhat tenuous and circumstantial, too, and it
frequently points fairly reasonably in different directions at once. You
must be very exacting unless you want to accuse the wrong suspect.
Conclusions
have been opened up, and moral choices are available in which you serve
as an impromptu judge in addition to determining whodunit. In addition
to finding the killer or killers, you also rationalize why the crime was
committed and select between condemnation or absolution. Generally, the
choice comes down to giving the bad guy a break based on mitigating
factors, or handing him over to Lestrade and the boys at Scotland Yard.
The game even provides feedback on how well you chose: a score rates
your abilities, and at the start of the next case, you can review
newspaper stories (Hmm, the guy you just absolved wound up committing
suicide over his guilt) or correspondence (A thank-you letter from a
reforming killer on the road to returning to society? How nice!). You
can also go back and reinvestigate cases and their concluding moral
choices, which provides the game with significant replay value. This
moral theme is developed through the entire game, and provides a fitting
ethical dimension to everything that Holmes does. There are also links
to Dostoevsky's Crime and Punishment (seen being read by Holmes during
some loading scenes, just in case the title of the game wasn't blatant
enough a reference), which allows Holmes to pontificate about how he
serves the truth, not the justice system.
Character
interrogations now feature full profiles in which time stops while
Sherlock runs his eyes over every aspect of a person's appearance and
clothing.
Action
sequences and puzzles fill out the remainder of the tasks on Sherlock's
to-do list in Crimes & Punishments. Cases are loaded with
challenges and conundrums like having to win an arm-wrestling duel,
mentally assemble images in Holmes' mind, pop open cylindrical locks,
use the analysis table at 221b to blend chemicals and reveal hidden
message, and so forth. Many can be tough to get through, so thankfully
there is always an option to skip through to success and get back to the
more traditional adventure portions. Holmes also has to play dress-up
and put on various costumes and facial makeup to deal with certain
suspects and situations.
Speaking of traditional
adventure games, Crimes & Punishments looks nothing like the average
game in this generally dated genre. While the previous Sherlock game in
the series, The Testament of Sherlock Holmes, looked pretty sharp, this
successor raises the bar even higher. Characters and environments are
sharp and beautiful, even when character models come close to crossing
into the uncanny valley with their lifelike faces and expressions. I
found myself staring intently at suspects and witnesses during
interrogations, trying to look through their eyes and see the truth.
That deepened my connection to Holmes, as if I were truly taking on the
role of the legendary detective. Scripts and voice acting are every bit
the equal of the visuals. Nothing here would be out of the ordinary in a
first-class cinematic Holmes adventure.
All of this new
technology comes with a cost, though. Loading times are lengthy and
frequent. Every time you move to a new location--and you do so often, as
investigations in each case take you to many places, some that you
visit repeatedly--the game drops to a loading scene of Holmes sitting in
a horse-drawn cab, either smoking or reading a book, and remains there
for 20-30 seconds. I wished I had a book on many occasions, too,
especially when I had to endure these rides numerous times in no more
than a few minutes as I was scurrying from one location to another
following up leads.
Perhaps
the best comment that I can make on the half-dozen cases featured in
Sherlock Holmes: Crimes & Punishments is that they feel like lost
short stories from Sir Arthur Conan Doyle himself. The whodunits are
fascinating, with odd casts of characters and plausible mysteries that
blend elements of the police procedural with the quirky and eerie
atmosphere unique to Holmes and Watson. Nothing really beats curling up
with the Doyle's original tales about blue carbuncles, spectral hounds,
and Bohemian scandals, but this game is about as close as you could ever
get. You don't have to be Sherlock Holmes to deduce that this is one of
the best adventures of the year, or that the game is continuing to make
a good case that this series needs to be recognized as one of the best
adventure franchises of all time.