Left For Dead 2 Full Edition V.2.1.1.0 (4 DVD)
Last year Left 4 Dead unleashed a harrowing and
entertaining vision of what it's like to be on both sides of the zombie
apocalypse. Whether you were shooting your way through hordes of
infected (the preferred nomenclature) en route to possible rescue, or
scheming with your fellow superpowered zombies (an acceptable
colloquialism) in an effort to choke, eviscerate, and otherwise kill the
intrepid survivors, Left 4 Dead was enormously fun. The only real
drawback was the shortage of content. Left 4 Dead 2 does not have this
problem, offering five new campaign maps that can be enjoyed across five
uniquely engaging game modes. These campaigns are more diverse, more
atmospheric, and more exciting, thanks largely to the stellar level
design. Left 4 Dead 2 also improves on the original in almost every
other way, featuring new weapons, new items, new enemies, and new
survivors that make the game richer across the board. Though the core
action remains largely unchanged, the widespread enhancements make Left 4
Dead 2 even better than its impressive predecessor. This is one zombie
apocalypse you do not want to miss.
The heart of Left 4 Dead 2 is the five campaign maps that take the
survivors through a wide variety of terrain in the Deep South. From
murky swamplands to a creepy carnival ground, from flooded suburbs to
claustrophobic city streets, every environment is detailed and
immersive. Clever design touches abound, some of which are clues that
show you which way to progress. It's deceptively easy to get turned
around, especially since you aren't the only ones who have been leaving
piles of bodies around. Left 4 Dead 2's environments help tell a story,
and as you travel through the remains of a massive government-organized
evacuation effort, you get a better sense of how it all went down. The
campaigns now string together to make one long adventure, and though the
oppressive, desperate mood seethes more potently this time around,
there is still plenty of levity and high-impact excitement. Well-timed
survivor quips make trudging through zombie-infested swamps a bit less
nerve-racking, and thunderous rainstorms make a tense final stand (the
moments right before your rescue) even more dramatic. The sound design
is a standout once again, filling the air with eerie strains and helpful
cues, as well as conveying the full range of the survivors' emotions.
This rich atmosphere is enhanced by the wider variety of choke points
and final stands, all of which give the campaigns their own unique pace.
Into these grim landscapes come four new survivors.
This new crop is more lively and talkative than the first bunch, and
Ellis' good-ol'-boy stories about crazy stuff that he and his buddy
Keith did one time are bound to make you chuckle. There is a new crop of
guns as well, including multiple versions of pistols, shotguns,
submachine guns, and assault rifles. These different flavors go a long
way toward spicing up the gunplay, but the standout new addition is the
melee weapons. A fire axe, a crowbar, a cricket bat, and a frying pan
are just some of the objects you can use to slice, bludgeon, and
decapitate your enemies. They take the place of your secondary weapon,
but you still have a sidearm you can whip out if you are incapacitated.
Using these weapons forces you to get up close and personal with the
infected, affording you a better view of the carnage but also putting
you at higher risk. Still, nothing stops a horde like a katana-wielding
survivor standing tall in a doorway. Melee weapons are a great new
strategic asset and add a very enjoyable new dimension to combat.
The foes that will derail your progress are the special infected. These zombies have superpowers that make them seriously dangerous, and all the baddies from Left 4 Dead make an encore appearance. There are a few new nasties to contend with as well, including the Jockey (jumps on your head and steers you off course), the Spitter (shoots a pool of deadly acid on the ground), and the Charger (rams into you, carries you away, and pounds you into the ground). There's also a variety of Witch that actually walks around as opposed to just sitting and weeping, and she rounds out the formidable roster of special infected. These enemies are tricky to contend with in the field, especially when a few of them descend on you at the same time. They are even nastier when they are controlled by your fellow players. One of the best parts of the zombie apocalypse is being part of the problem, and unlike its predecessor, Left 4 Dead 2 makes every campaign available for Versus play right from the start. Playing Versus mode allows you and your team to spawn as special infected and coordinate attacks in your efforts to make sure the survivors don't make it out alive. Nothing eases the frustration of being dragged away from your fellow survivors by a Smoker's tongue like jumping on a survivor's head and jockeying him into a pool of burning acid. Versus mode plunges you into an engaging mix of competition and cooperation as you and your team alternate trying to survive and trying to kill.
For those who don't fancy this sort of competition but are looking for a challenge beyond the range of difficulty offered by the Campaign mode, the new Realism mode is the place to go. Here you'll play through the campaigns with many of the game-y aids removed. There are no glowing outlines around your fellow survivors or around helpful items, zombies are tougher to kill, and dead comrades won't respawn until you reach the next safe house. You won't know how much you rely on the glowing outlines until you walk into a clearing and realize you are utterly alone and have no idea where your friends are. Or worse, what happens if you get grabbed by a Smoker and dragged away, but no one sees it? Realism mode very effectively ramps up the tension, and you'll be even more thankful for the new equipment items that offer help. Adrenaline shots not only give you a health boost, but they allow you to heal and rescue teammates more quickly. Defibrillator pads allow you to bring dead survivors back to life, and explosive and incendiary ammo packs help make sure you don't need defibrillator pads as often. And then there's the bile bomb, which lets you spray enemies with the Boomer's horde-attracting vomit. If you chuck this on the Tank, you'll get some help killing him. And if you chuck it over a ledge or into a fire, you'll kill a lot of infected and get a good hearty chuckle to boot.
Rounding out the package are two modes that offer all the excitement of Campaign and Versus play in a fraction of the time. Survival, introduced as downloadable content for Left 4 Dead, is like playing a last stand in which rescue never comes. Survivors try to stay alive on a well-stocked map against endless waves of infected, and they earn medals and leaderboard-worthy times for their troubles. Without the joy of escape, this mode isn't as satisfying as its longer counterparts. The same is not true for the new Scavenge mode. Here, survivors try to collect gas tanks from around a map and pour them into a generator to add more time to the dwindling clock. A team of infected try to stop them and kill them. This mode more adeptly mirrors the frustrations and rewards of Versus mode. On the one hand, you have the challenge of survival and the thrill of each can successfully deposited; on the other, you have the task of foiling the survivors' well-armed efforts and the grim satisfaction of taking them down. Each team plays both sides per round, and the first to three round victories wins. The short format makes it easy to enjoy in quick sessions, though more than likely you'll be tempted by rematch after rematch.