Sacred 3 ( 6 DVD )
The clicking lacks inspiration; the script, inspired by equal measures of The Lord of the Rings and Leisure Suit Larry,
lacks taste. Developer Keen Games never seems sure of whether to play
the setting straight or to send up the tropes of heroic fantasy; as a
result, the setting and narrative are all over the place. At first, it
seems like you're stepping into the brawny boots of the usual hero in
the usual elves-and-orcs saga. The fate of the realm of Arcania (the
D&D-inspired land that also hosted the first two Sacred games) is at
stake here. Lord Zane and his Ashen Empire are pillaging towns.
Innocents are being slaughtered. Undead are rising.
Bizarrely,
these themes are played for laughs. Comments by friends and foes alike
consist of out-of-place observations and pathetic sex jokes that
wouldn't raise a chuckle out of Beavis and Butthead. You can never
escape this chatter, either, as you're constantly accompanied by a
veritable broadcast booth of idiots. Psychic Aria is in your head all
the time, ostensibly there to give you advice on what to do and where to
go, but her true purpose is to blab away to herself. Villains get in on
this party line, as do spirits residing in your weapons, including a
perverted ghost who tells you about the things that he'd like to "get on
top of" whenever you pull off a leaping attack. Oh, and the heroes are
also morons. The barbarian, for example, sounds more like Zoolander than
Conan.
Perhaps this childish verbiage might have been
forgivable if Sacred 3 had balanced it with solid gameplay--but it
doesn't. On the contrary, the game is stripped down to the raw basics.
There are just four different characters to choose from at the start of
the game, all fantasy archetypes. You get the bulked-up Safiri barbarian
tank, the jack-of-all-trades Ancarian lancer, the range-combat
specialist Khukuri archer, and the magical blade-wielding Seraphim
angel. None can be customized before delving into the hacking and
slashing; you just make your pick from this limited pool of talent and
then head into the campaign.
Character progression is weak,
whether you're playing online or off. (A single character can be played
and leveled-up in both modes of play.) There are no loot drops during
combat, and there is no inventory to manage. Kill a bad guy, and you're
showered with gold and shining orbs that boost health and power, but you
never pillage artifacts like magical swords or ancient helms. Instead,
the game doles gear out to you like rations as rewards for finishing
missions and leveling up. Such delayed rewards killed much of my
motivation to keep playing, because without the instant gratification
provided by cool new gear and enchanted artifacts, the clicking feels
too much like a pointless grind.
Where the first two
Sacred games were laid out like standard hack-slash RPGs, Sacred 3's
10-hour campaign consists of disconnected levels in wholly separate
locales and dungeons. There are no quests to perform; you're not so much
a part of an RPG fantasy world as you are a pugilist picking individual
fights. The rigidly linear levels lack creativity. You follow a narrow
path from one point to the next, killing everything you encounter along
the way, only pausing occasionally to turn a wheel, pull a lever, or
engage in some other generic interaction. The only break comes in the
form of mini-levels where you either have to survive five waves of
enemies, or wander around a small area killing everything that you
encounter.
Sacred
3 brings with it a number of positive elements that help ease the
pervasive monotony. Boss battles at the end of each story level can be
very challenging, often requiring you to take advantage of the scenery
to survive, or to use some unusual strategy to turn the enemy against
itself. Simply clicking as fast as I could and adding in liberal
sprinklings of special attacks got me killed a fair bit of the time in
these encounters. I had to actually think things through and get the lay
of the land, not just charge forward. That came as a bit of a surprise
in a game that was otherwise so simple-minded, but it was a welcome one.
Sacred
3's primary primary flaw is that it's so easy to forget. It contains
too little of what you look for in an action-first RPG, and distances
itself it so far from its two predecessors that there is no meaningful
connection left between the games besides the name and the setting. And
that, as you can see from this example, doesn't mean much.