L.A. Noire The Complete Edition (4DVD)
What awaits Cole Phelps at the next crime scene? Will it
be a couple of hopheads who overdosed on morphine and are now on the
midnight train to nowhere? Or maybe a young lady whose dreams of
Hollywood stardom were chewed up and spit out by the studios and who now
lies naked in a park, the victim of a brutal murder? L.A. Noire
confronts you with these sad situations and many more. Inspired by film
noir classics and hardboiled crime fiction, this tale of a complicated
and troubled cop in postwar Los Angeles makes the business of detective
work absorbing and rewarding, and it's drenched in so much authentic
late-'40s style that you'll practically be able to smell the acrid mix
of glamour and corruption in the air. This PC release comes complete
with the five cases that were released as downloadable content on
consoles, making it the best version of L.A. Noire you can buy.
And it's not just these big things that the game gets right. As a
detective, your work investigating crime scenes is often about the
smallest details, and the richness of these details in L.A. Noire makes
rummaging around grisly crime scenes and perusing the personal effects
of victims a compelling process. The homes of murder victims feel lived
in as a result of pictures on the walls, notes pinned on refrigerators,
and clothing tossed on the floor and forgotten. Pick up an official
document while rummaging through some files and you'll see that it looks
genuine right down to the fine print. This attention to detail makes
the often unsavory business of being a detective deeply absorbing. On
top of this, the period fashions, actual automobiles, and music of the
era--along with a score that evokes the style of some of the great
composers of film noir--weave an intoxicating spell that's sure to stir
the heart of anyone with a fondness for 1940's style. The art direction
that pervades every aspect of L.A. Noire is simply outstanding, and it's
a huge part of what makes this game such a memorable experience. And if
you want the game to look more like Out of the Past than Chinatown, there's an option to play in crystal-clear black and white.
You
start out playing Phelps as a newly recruited uniformed officer. When a
call comes in over the radio that a few homicide detectives need some
assistance, you make your way to the crime scene and get your first
crack at investigation. While investigating, you move Phelps around the
environment and look for clues. Of course, not everything in any given
location is going to be relevant to your investigation, and at first,
the process can feel a bit silly. You might pick up empty beer bottles,
hairbrushes, rolling pins, and other meaningless stuff, making Phelps
move them around in his hand as if they might conceal vast significance
while he mutters to himself (and to you) that these particular items
have no bearing on the case. But as you progress, you develop a sharper
eye for what things in an environment might be relevant. By default, the
game indicates that you're near something you can examine with chimes
(and controller vibration, if you're using a gamepad), but with this
option turned on, investigations often boil down to just walking Phelps
over every inch of an area, waiting for those indicators to go off.
Turning these off makes investigation far more involving and encourages
you to carefully study the environment looking for anything that might
give you insight into the case. You still know when you've found
everything important in a given location because the investigation music
fades out, though if you like, you can also turn this indicator off.
Phelps goes above and beyond the call of duty to close this first case
himself, but it's not out of a selfless wish to protect and serve. He
has a cold ambition to rise up the ranks in the department, and it's not
long before his drive pays off politically. This determination also
isolates him from his fellow cops and makes him a bit hard to root for
initially, but this only makes him a better noir protagonist. He's a
deeply flawed hero, and as the game progresses, you learn more about the
experiences that turned him into the man he is today, and he develops
in some fascinating ways as the narrative approaches its powerful
conclusion. It takes quite a while for the story to build up steam, but
the excitement of the later chapters makes the more deliberate pace of
what came before well worth it. And you don't need to be a fan of film
noir and hardboiled crime fiction to appreciate this tale, but if you
are, you may take particular pleasure in the inspiration L.A. Noire
takes from many terrific sources. (James Ellroy's bloody epic L.A. Confidential is a particularly clear influence.)
In the early cases, the game holds your hand through these processes,
and as a result, they can feel narrow and artificial. For instance, at
one point, you need to get a confession from a suspect. If you botch the
interrogation, the suspect will dismiss you, at which point your
commanding officer will tell you to get back in there and get a
confession out of the suspect, starting the whole thing over. It's also
typically very obvious early on when a suspect or witness is not being
entirely honest, as he or she makes an exaggerated show of looking
nervous or shifty eyed. But once the training wheels come off, the
process gets a lot more interesting. It becomes entirely possible to
miss vital clues at crime scenes or fail to get important information
from a witness and to progress through a case, and suspects behave more
naturally, which makes them tougher to read.
Regardless of whom you put away, you may come away from some cases with
the troubling feeling that you didn't get the right man. That may sound
unsatisfying, and in a way it is, but it's a good kind of unsatisfying.
Noir isn't about tidy resolutions and happy endings. It's often about
the cases where the truth is elusive--the cases that keep cops up at
night. And L.A. Noire rewards your patience. A story strand left
unresolved in one case may come up again a few cases later, and
something you thought would be left unclear may finally come into focus.
Less satisfying is the way that the resolution of one story case
doesn't have any bearing on the next. For instance, even if you
completely botch the aforementioned case and Donnelly rains fire and
brimstone down on you and your partner, the next case begins with him
showering you with praise. L.A. Noire has an overarching story to tell,
and it's a good one, but the inelegant way in which it keeps that story
on track can be jarring.
The gunplay is very easy to pick up. You can
hide behind cover, and pop out to squeeze off shots. Aim assist options
are available, and if you're playing with a gamepad, you may want them
on, but the precision afforded by mouse control makes them unnecessary.
The shooting itself feels fine, but it's the context and the atmosphere
that make some firefights stand out. A pursuit through catacombs, a
gunfight in a historic movie theater, and the tumultuous climactic
shoot-out are just a few of the moments throughout L.A. Noire that have a
cinematic sense of place and style. Although the objectives often
describe your goal as subduing suspects, once the bullets start flying,
the only way out for the criminals is in the coroner's wagon. Shooting
suspects in the legs a few times proves to be as fatal as popping them
in the head once. The grim brand of justice that Phelps doles out in
these situations is certainly in keeping with the game's somber tone,
but it's disappointing that you can't try to keep these criminals alive
so that they can face a trial.
Not everyone you pursue
ends up dead, though. You regularly find yourself pursuing suspects on
foot, and these chases don't always end with someone headed to the
morgue. Pursuing suspects is easy. You just try to keep Phelps headed
straight for his target; he handles all the climbing over fences and
leaping between rooftops automatically. In some cases, you have the
option of trying to bring the suspect to a halt by firing a warning
shot. To do this, you must keep your reticle fixed on the fleeing
suspect for a few seconds as a meter fills up. But strangely, there are
many chases in which you're not given this option. (When you can attempt
it, you'll know because Phelps will have his gun in his hand.) It's
clear that the game doesn't want you to stop suspects before you've
experienced the thrilling chase through a crumbling movie set that
awaits you or whatever else it may have in store, but this restriction
nonetheless feels artificial and limiting.
For all of
its attention to detail, L.A. Noire hits the occasional false note. For
instance, the way people you pass on the street constantly comment
loudly to nobody in particular about having seen you in the papers or
indicate that you could use a bath is awkward, and it sticks out like a
sore thumb in a world that tries so hard to be believable. But this is a
minor nitpick with a game that gets under your skin the way few games
do. L.A. Noire's length can vary significantly, depending on how many
street crimes you respond to and how much of your own driving you do,
but in any case, the 26 story cases (up from 21 in the original console
release) make for a complete and satisfying experience. You come into
contact with the seamy side of the movie industry and with major players
in the gambling racket; you meet working stiffs and powerful
businessmen; you encounter low-ranking mob thugs and Mickey Cohen, one
of the most powerful gangsters in Los Angeles at the time. L.A. Noire is
a unique game with a terrific sense of period atmosphere, absorbing
investigation mechanics, and a haunting tale with plenty of moments that
would be right at home in a classic film noir. Those smoky nights spent
listening to jazz at the Blue Room, and the price you paid for them,
will stay with you long after you've retired your badge and gun.