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Metal Gear Solid V Ground Zeroes (1 DVD)
At
the southern tip of Cuba, along a rocky, wind-battered coastline, lies
Camp Omega. Here, prisoners of war are beaten, tortured, and brutally
interrogated, all in the name of protecting the interests of the United
States of America. Sound familiar? It’s no accident that this grim place
draws close parallels with Guantanamo Bay. Despite its obvious
fetishism for weapons and the military, the MGS series has always been
anti-war, and this is writer/director Hideo Kojima’s most provocative
statement yet.
Prisoners in orange jumpsuits, black bags pulled
over their heads, cower in cages as rats scurry around their feet.
Spotlights shine from towers through pounding rain, always watching.
Armed guards, who seem almost as miserable as the detainees, patrol the
base, their raincoats billowing in the howling wind. It’s an
overwhelmingly bleak, but powerfully evocative setting—and it’s the
centrepiece of Ground Zeroes, a single-level prologue to the forthcoming
Metal Gear Solid V: The Phantom Pain.
You are Big Boss, a
legendary soldier and former CIA operative who, after being betrayed by
the US government, forms his own private army. Two prisoners are being
held captive in Camp Omega, and he needs them alive. This, like previous
entries in the series, is a stealth game. Ideally you’ll want to sneak
into the base, extract the prisoners, then escape without alerting
anyone. But that’s just one of many ways to complete the mission, and
it’s this freedom that makes Ground Zeroes worth spending money on,
despite the fact that, at first glance, it seems to be little more than a
demo.
You’ll see the credits roll and you’ll think, is that it? But then
you go back to the main menu and notice that you’re at 8% completion.
Clearing the main mission unlocks four more that alter the camp’s
layout, enemy patrol patterns, weather, and time of day, creating an
entirely new set of challenges. In one mission you have to identify and
assassinate two war criminals. Another sees you destroying anti-air guns
to pave the way for an airstrike. They might not sound that interesting
on paper, but it’s the sheer number of ways to approach each objective
that makes Ground Zeroes special.
While Metal Gear Solid games are
typically story-heavy, the focus here is squarely on the stealth.
Except for intro and outro cut-scenes—the former of which makes
atmospheric use of a Joan Baez protest song, reminding us of the game’s
1970s setting—all of your time in Camp Omega is spent playing. It’s a
remarkably detailed, interactive world, filled with ways to evade,
distract, or subdue enemies. Big Boss prepares to infiltrate Camp Omega.The
small army of Marines who guard the base feel like people, not
automated drones. There’s an impressive amount of reactivity, and they
respond to suspicious noises or malfunctioning security cameras with a
mixture of curiosity and trepidation. If the alarm sounds, they’ll work
together intelligently to surround you and pin you down. They follow set
routines, but sometimes they’ll surprise you by suddenly looking over
their shoulder or sneezing, giving you a split second to dash safely
past.
How you reach the prisoners and carry them to safety is left
entirely to your imagination. A deep ranking system rates your
performance based on how quickly, quietly, and efficiently you complete
the mission, and you earn extra points for things like not killing
anyone or not triggering any alarms. You can dumbly charge through the
majority of the game with your guns blazing, but the fun (and challenge)
lies in learning the map, exploiting the systems, and outsmarting the
AI to get the best possible score. It’ll take you a while to achieve the
ultimate S rank on every mission.
PERFORMANCE & SETTINGS
Reviewed on GeForce GTX 970, Intel i5-3570K @ 3.40GHz, 16GB RAM Graphics options Borderless fullscreen, vertical sync, frame rate lock, model detail, texture filtering, shadows, lighting, SSAO, effects Remappable controls Keyboard and mouse only, but gamepad users can choose between four different control schemes Gamepad support Yes Other Native 4K support
On
my GTX 970 (4GB) review PC, the game maintains a solid 60fps on ‘extra
high’ settings at 1080p. On my HD 7850 (2GB) at home, I had to knock it
down to ‘high’ to achieve the same frame rate.
I tested the game
in 4K using a Samsung U28D590D UHD monitor, and while it looked
impressively sharp, the dip in FPS wasn’t worth it.
Overall, this
is a great port. Kojima Productions’ new Fox engine was designed with
PC in mind, and it shows. Minor object pop-in aside, I had no issues
with crashing, frame drops, bugs, or anything else. It ran perfectly on
both my work and home PCs.
The camp is big, and a testing
ground for The Phantom Pain’s open-world stealth, which is a first for
the MGS series. But it’s small enough that, after a few hours, you’ll
have a fairly accurate map of it in your head. It’s a brilliantly
designed space, and fifteen hours in, I’m still finding new ways to
navigate it. There are vents to crawl through, walkways to sneak across,
towers to climb, and roaming trucks to hide in the back of. It’s as
rich a systems-based stealth game as Deus Ex, minus the RPG elements.
Ground
Zeroes is, really, a proof of concept for a newer, more modern take on
the series’ established stealth. It retains that distinct Metal Gear
Solid feel, but with tighter, more responsive controls. Anyone who
played the old games will recall the pain of wrestling with the clumsy
three-step stand/crouch/prone button. Mercifully, this is gone, and you
can now transition seamlessly into a crawl/crouch from a run/walk. Push
up against a vertical surface and you’ll lean into it, allowing you to
peek over to tag guards. It’s the first Metal Gear game where movement
actually feels intuitive. By confining you to this single, focused
space, the game lets you really drill down into its systems. Learning
and mastering its intricacies is deeply satisfying, if you’re willing to
put the hours in.
The controls are still slightly idiosyncratic
in places, though. You have to play Twister with your fingers to
simultaneously hold a guard up and interrogate him, for example. But
this is part of the deal in a Kojima game. The mouse and keyboard
controls are fine, but like all third-person games, you’ll benefit from
using a pad. It’s clear the game has been designed with a controller in
mind, and the analogue stick is used to control the speed of Big Boss’s
movements. Nudge it slightly and you’ll almost tip-toe, which is
essential for creeping up on guards without alerting them. You can
achieve the same effect by holding the control key, but it feels more
intuitive using the stick.
The rain-slicked cliffs that line the edges of the camp are a
perfect vantage point for scouting before you begin your infiltration.
Using zoomable binoculars you can tag enemies Far Cry-style, and a
directional microphone lets you listen in on their conversations,
revealing clues about where the prisoners might be being held. It pays
to be methodical, as tagged guards will be permanently marked by a HUD
icon, even from a great distance. This is useful, because the large,
open nature of the map makes keeping tabs on every guard and the
direction they’re facing basically impossible.
But, inevitably,
you’re going to get spotted. If a guard catches a brief glimpse of you,
he’ll come and search your last known position, radioing his commander
to say he’s seen someone suspicious. In this situation it’s best to let
him finish and report back with the all-clear before you take him out,
otherwise more soldiers will be sent to investigate. At night they’ll
shine their torches at any unusual movement they see, which can expose
you. On normal difficulty you can linger in an enemy’s line of sight,
from a distance, for a good few seconds, but they’re much more
perceptive on hard. Raiden makes a strictly non-canon cameo appearance.It’s
when the enemy gets a good, long, uninterrupted look at you that
they’ll enter combat mode, telegraphed by an exclamation mark above
their heads and a shrieking brrring sound that Metal Gear Solid
fans will be all-too familiar with. This will put the entire base on
alert, and your best option is to run and hide. You can fight back, but
reinforcements will arrive if you start getting trigger happy. Generous
checkpointing lets you return to an earlier state if you mess up, but
this will affect your final score. Evading and adapting is the most
enjoyable way to deal with an alert.
Sneak up on an enemy and you
can interrogate them, either by grabbing them or holding them up and
demanding they drop their gun. They’ll reveal the locations of hidden
weapons and tag nearby enemies for you, then you can choke them
unconscious or execute them with your knife—but make sure you hide the
body. Stunned enemies will eventually wake up and sound the alarm, so
it’s best to fire a tranq dart at them before you move on.
They’ll
also mark XOF patches on your map, nine of which are hidden around the
camp. They’re worth finding, because they unlock two very silly bonus
missions—Deja Vu and Jamais Vu—that have been designed with fans in
mind. These were previously PlayStation and Xbox exclusives, but on PC
we get both.
Deja Vu sees you recreating key scenes from the Shadow Moses
Incident from the first Metal Gear Solid. It’s a shameless parade of
callbacks and easter eggs with a quiz at the end. If you’ve never played
the game, you’ll find it all a bit confusing. But if you’re a fan, the
snow and howling wolves will make you misty-eyed with nostalgia.
Then
there’s Jamais Vu, which sees you playing as Raiden from Metal Gear
Rising: Revengeance. Body-snatching aliens have disguised themselves as
guards around the base (a reference to early Kojima game Snatcher), and
you have to identify them with your binoculars and kill them. Raiden
controls identically to Big Boss, although he sprints at twice the
speed. Sadly, his high-frequency blade is nowhere to be found. With the iDroid you can call in a chopper to extract you.These
missions are just extras, really. A bit of irreverence to lighten the
game’s otherwise dark tone. The meat is in the main mission and side
ops, which took me 8 hours to complete. You might balk at the idea of
paying almost £20 for a single level, but trust me: there’s a lot in here. With just one location, it’s deeper and more varied than games some publishers would charge £50 for.
If
you like challenging, open-ended stealth that lets you flex your
imagination, you should seriously consider giving it a go. And don’t
worry if you haven’t played a Metal Gear Solid game for years, or ever
for that matter: there’s a backstory option on the main menu that will
get you up to speed. Or you can read my beginner’s guide.
Metal Gear Solid has been absent from PC for far too long, and this is a
hell of a comeback. Now I just have to come to terms with Kiefer
Sutherland replacing David Hayter as the voice of Big Boss, but I'm
getting there, one day at a time.